Thursday, April 20, 2023

Marble blast gold custom levels download pc.Custom Levels Archive: MBG (11242009)

Looking for:

Marble blast gold custom levels download pc 













































    ❿  

Marble Blast Gold Q&A - Marble blast gold custom levels download pc



 

Multiplayer is also available. Many of these levels were modified from the original and received some extensions to make them more compatible to the smaller screen. It should be noted this is the only game in the franchise where Alex Swanson, who created the large majority of levels in the Marble Blast series, did not work on. Players only needed to complete the level under Bronze time in order to progress. Marble Blast Gold did not have a qualify time for Dive!.

Marble Blaster is listed as Version 1. It featured levels similar to Marble Blast Gold, but with a more advanced engine as well as collectible trophies. Additional challenges were Bronze, Silver and Gold times for every level. The Gold times are the same as those in Marble Blast Gold. Some particles and gameplay elements as well as marble skins are similar to those in Marble Blast Ultra.

Since this is no longer available to purchase. In here you can download completed modifications to Marble Blast Gold. These contain many new features and additions to the game, as well as many levels for you to play.

It is recommended you read the mod descriptions we have provided for you in the relevant pages. If you want more mods, check out the incomplete mods section. Through almost 8 years of development, PlatinumQuest has seen two separate development teams as it slowly came to fruition.

This highly anticipated update contains more than new and exciting levels, as well as dozens of new features.

PlatinumQuest requires players to beat levels and special challenges in order to progress further through the game, as well as unlock unique Bonus levels. Somehow lower is possible in PQ and I have no idea why. The traplaunch at the end is easy in theory, but ending without time restarting is incredibly difficult. Thankfully the launch in this run was very ideal, got barely enough height but finished with.

This path had been known since around April of , first attempted by Regislian. I asked for a. Some small modifications include wall-hitting on the wall of the far ramp after the second gravity switch, which allows me to swoop in and get the two gems and final gyrocopter rather quickly.

I would assume this level will get under 2 seconds if done perfectly, but it is fun to have a survival of the fittest type launch that goes super fast right towards the finish. I ended up with 2. The Thankfully I tweaked it to be even more annoying, involving getting a jump off of the pipe while changing gravity, allowing more direction towards the third gem. This run was very hard to get right but ended up with this run with no real flaws, so nice.

Countless times I fudged the final edge hit by getting stuck to the wall. Xelna, you bastard. All while using the exact same path. Ski Slopes Nature Freak : The hardest part about this path is getting from the second time travel to the third.

This was my best time travel catch of 1. Free Fall Nature Freak : Another very linear level. For some reason the marble falls faster by sticking to the wall, and the harder it hits the wall before sticking, the faster it falls. I had to hit the wall as hard as I could without bouncing off of it to get this time of 6. Acrobat Nature Freak : The last run I recorded for this rampage. First I found the edge hit and got a 7.

Whirl Xelna : My best catch on this level is 4. At first, my best was 4. Then I watched Nature Freak's run and he was doing the quick double jump higher up on the half pipe than me. Pipe Dreams Xedron : I theorized doing an edge hit off of the ring for a very long time to get sub 11 but it seemed too hard to dedicate an entire grinding session to. Shimmy Nature Freak : Not much to say about this one, other than that it took a surprisingly long time to get this 2. The wall hit is less consistent than it looks.

Daedalus Xedron : I sold my soul to the devil while coming up with the new start for this run. I found out sub 3 was possible if you edge hit off of the side of a slope that sticks out, and the only way to stay on afterwards is by going around the arch that is in the way. After this point everything is normal except for one gem, which you can skip to eliminate the most annoying post-catch portion of the run.

Afterwards we can go back for that gem and super jump to the finish and have time not restart. I found out about this during a failed run where I was actually able to finish with.

This was definitely the most frustrating run I did for the rampage, I was thankful to get 2. Ordeal Xedron : Old run again but took a while to get an ending that worked in my favor. Battlements Xelna : At first I was memeing about doing an edge hit on that trapdoor to get over the block. It even beats the log traplaunch path surprisingly. Good luck. Pinball Wizard Xelna : I spent way too much time grinding for the sub Someone just had to do it.

We brought 7 levels under 3 seconds final time since WRR4. I mean no one wants to play this level and for good reasons. The time bonus is very tight. I only had 4x sub-3 TT catches ever, 2x 2. The first 3 failed and that was pretty frustrating since your next opportunity may only come after several more hours of nothing. If you manage to finish the run, you feel like a God.

If you fail, you want to quit speedrunning forever, chop your arms off and start sliding on your stomach to become a walrus instead. Eye of the Storm Nature Freak : Apparently delaying rolling the marble until just before Go saves a few milliseconds. My best time travel catch was 2. Dive Cobalt : This one was a big fluke. This is just my second finish with the corner hit, and honestly I can see why this level too so long to improve.

Tightrope Kalle29 : Insane run in every way. Nothing too surprising as there isn't much to do with the overall path and it had been on YT for years , but exceptionally optimised. It's possible that the 3rd TT could have been caught ever so slightly faster with a different jump timing, but that's speculation. This is the only Tango Nature Freak : Wow, this came out of nowhere! I was just trying to get 2. Under Construction Nature Freak : I never thought this level could go this low.

I was able to get to the first brown platform more quickly due to a manual start, which saved a relatively large amount of time, to finish with a time of 2. Pathways Cobalt : This one was somewhat of a last ditch effort. With the rewind tool being created about a year ago, one of my first tool assisted theoretical runs involved skipping a cycle on the second set of elevators here. While this is barely humanly possible, I attempted it for around 3 days or so. Nobody has successfully skipped the cycle yet, but in that span of time I got the It will only be a matter of time until someone successfully skips the cycle.

It was discovered, after many people theorized it, that it is possible to collect time travels before the main catch and have it benefit, but it involves many annoying things to happen. You need to download the costom maps and then put them on and I'm lookin for costom maps 2 :L. Just remember, king of the moutain is the one you can beat with this code: Default-marble. I think its to click on the right hand corner.

Enter Game 2. Enter level you want to edit and press F4 then F11 5. Today im really angry i cant get custom levels for marble blast future and every marble blast. Stromectol prices: ivermectin 3mg pill ivermectin price canada Stromectol 3 mg tablets price. Which presidential candidate was the first spokesman for viagra average age of man taking viagra free viagra samples no shipping. What's the difference between viagra and cialis when is generic cialis available cialis vs sildenafil.

How to get a free trial of viagra how long before sex should you take viagra what exactly does viagra do? Amoxicillin mg over the counter where can you buy amoxicillin over the counter antibiotic amoxicillin. Cheap pet meds without vet prescription prescription drugs real viagra without a doctor prescription usa.

Pet antibiotics without vet prescription legal to buy prescription drugs without prescription viagra without doctor prescription. Private messages My forums Cheat book Go to control panel.

Username: Password: Register. Activate account! My forums Cheat book Go to control panel. Prev question. Next question. Back to questions list.

❿    

 

Marble blast gold custom levels download pc - 12 Answers



   

Some levels feature a Qualify Time in order to increase difficulty, and all levels feature a Gold Time, where players must finish the level below a specific time-frame.

Beating Gold Times is not a requirement for progression in the game. Marble Blast Gold supports user created custom levels, which can be shared. Marble Blast Gold came pre-installed on iMac, iBook and iMac Mini, which heavily contributed to its commercial success. However it could not maintain profit and its parent company, InterActiveCorp, had shut down its activities. TorquePowered had sold the license to the Marble Blast franchise among others to InterActiveCorp and the company itself was later acquired by Graham Software Development and was re-named as GarageGames.

GarageGames announced that on February 1, , Marble Blast Gold would be removed from its stores as well as other retailers and would no longer be available for sale. A few months afterwards Marble Blast Ultra and Mobile were removed from their respective stores.

InterActiveCorp has had agreed to maintain the license conditions stated in Marble Blast Gold, hence modifications and custom levels to this game can still be created. Highly recommended! The Xbox version contained improved graphics mainly bump mapping and reflection and replaced a number of Marble Blast Gold levels with newer ones, including: Black Diamond, The Road Less Travelled, Root Cube and others.

The Xbox version can no longer be bought since Microsoft moved to the newer Xbox Live Arcade, but those who purchased Marble Blast Gold and still have it on their Xbox can still play it. Marble Blast Ultra had upgraded graphics as it used the Torque Game Engine Advanced , leaderboards and multiplayer up to 8 players. Players could play any of the 10 original multiplayer levels and in were able to purchase 10 additional levels, which were split in 5 levels per pack, for Microsoft Points per pack.

Users who purchased Marble Blast Ultra can still play it. Players at first started with five default marbles and needed to purchase additional marbles if they wanted to use those. A number of Marble Blast avatars were also available for purchase. The developers were split on which level Core or Concentric was better, and they eventually chose Core.

Concentric went to Marble Blast Ultra in place of Core. Multiplayer is also available. Many of these levels were modified from the original and received some extensions to make them more compatible to the smaller screen.

It should be noted this is the only game in the franchise where Alex Swanson, who created the large majority of levels in the Marble Blast series, did not work on. Players only needed to complete the level under Bronze time in order to progress. Marble Blast Gold did not have a qualify time for Dive!. Marble Blaster is listed as Version 1. Pay cialis with pay pal when does the cialis patent expire cialis doses. Cialis cheep what is cialis prescribed for cialis online delivery overnight.

Indian cialis generic generic cialis 20mg x 15 tabs cialis uk no prescription. Ivermectin australia side effects of ivermectin ivermectin pills for dogs. Online viagra prescription discount viagra over the counter viagra cvs. Cialis on ebay buy cialis 20 mg can you take cialis in the morning and viagra at night.

Ivermectin for pinworms what is ivermectin used for in dogs ivermectin cost in india. Cialis with dapoxetine cialis for sale online rhino laboratories cialis. Cialis free coupon cialis interactions cialis vs viagra side effects. Where to purchase doxycycline doxycycline hydrochloride mg mg doxycycline. Where can i buy ivermectin tablets ivermectin overdose ivermectin for cats mange. Where to buy prednisone 20mg prednisone nz prednisone 0.

Where can you get ivermectin ivermectin lotion ivermectin stromectol. Sorry, to fulfil this action you have to be CheatsGuru User.

Make your own CG account! Enter in your CG account! Close this form. Your answer: Title: Text: You answer contain links, please input secret code from picture. Unregistered 0. Unlock custom levals How do you unlock the custom levals?? Got 5. Shock Absorber Nature Freak : Spent so many hours on this level, trying to get 2. Since the marble doesn't quite hit the center of the finish pad at the end of this 7. I had to lower the frame rate to 60 FPS to successfully use this path, because the jump before the second gem has to be absolutely perfect, or else the marble will go too high and not collect the gem.

I tried playing some more at lower frame rates, but I decided to go with this run of 4. Bumper Training Nature Freak : The second of three levels with the edge hit across. Similarly to Learning to Roll, this time of 2. Bumper Training is also harder than Learning to Roll because the edge isn't as high, so it's harder to get the shortcut. Breezeway Nature Freak : One of the only records from It's very optimized with this path, but there's another way to complete the level which could save a few hundredths of a second.

It requires a corner hit though, so I went with the slightly more consistent sign hit to get a time of 2. The start pad is raised very slightly in the air, so it's possible to jump on the very corner of it and then hit the edge, as opposed to rolling off the slope of the start pad and having to time the edge jump so precisely. So it was easier to get more finishes on this level, and I was able to bring the time down to 2. Nature Freak : This is the shortest level in the game, in terms of elapsed time.

It took several hours, but eventually I got a very low natural bounce at the start and finished below 2. Here the delayed startpad trick perfectly lines up with an edge hit off of the first corner, which ends up saving a decent chunk of time on both levels. Platform Party Xelna : I had to do a natural bounce on the finish platform since I wasn't sure if I was going to slide jump off the platform or not had I not NB'd.

Pretty sure sub-7 is possible at 64 FPS with a proper angle and a slide jump. Grand Finale Kalle29 : This is largely the same path from the previous WRR but with an easy tweak added by me and a hard one added bby Cobalt. This is definitely my least impressive run as it was submitted after the deadline and I only finished the run once.

My favorite part is literally me seeing 2. Normally when I get a good time I bounce off the pillar horribly and the run is instantly dead.

Shoutouts to all the awesome runners for dedicating hundreds of hours into making this rampage, and of course Tsuf, my pet cockatiel. I hope you enjoyed! Monster Speedway Qualifying Kalle29 : As you can see in the bloopers, I tried to Nockess' original path at first but it was too hard.

So I tweaked the most difficult part to make it viable in real time. It's funny how we have gone back to just using the SSs and going the full path but backwards rather than cutting off as much as possible like the WRR4 run did.

The run is pretty good though I only really played until I had beaten Nockess and then focused on other things. Xedron says he has found a tweak so this one will likely go a bit lower in the future. Skate Park Xedron : One of my favorite levels in the entire game. Many tweaks were found, first this bowl trick by Regislian, allowing for all the gems to be collected in one movement rather than changing direction.

Another big tweak was found at the 11th gem, jumping off of the ramp and doing a wall hit at the back. I was surprised at how much time this saved since you cover much more ground doing this than if you were to just go straight to the next gem, but this saves almost a full second. First bouncing on this slope before the 4th gem to limit your height, then bouncing again to get a faster change of direction to do the next section of the level. The final section is something I started doing out of disgust for the normal ending, which causes you to miss the finish frequently, but quickly found out it actually saves some time, which is allowing yourself to get more forward momentum then doing a jump without pressing any keys to remove all your direction change.

Hoops Xelna : That run was epic. The edge hit was super low, the recoil stop from the purple post was perfect and the final edge hit was as good as it can possibly get. Okay, the last jump can probably be done 0.

Kalle, Cobalt and myself have messed around with a few different paths that might make sub-9 possible. Like most WR paths in this game, they're pretty stupid to execute. Go for the Green Nature Freak : This path is really fun and satisfying to pull off, but I have no idea how I managed to get this low of a time.

If I try any more, I can't get below 3. Tri Twist Xedron : With the addition of new ideas for this level, definitely one of the hardest in the rampage. Saving bounces with edge hits gives this level the potential to go under 20 seconds, which would be cool.

A certain player whose name starts with N found an edge hit on the final level to allow a huge time save, which is not easy in the slightest, as well as getting a good ending this level can become really annoying. Marbletris Xedron : Regi came up with this path in rewind, pretty hard to follow what goes on at first glance but it involves hitting a specific point of the vertical trim to give you perfect direction towards the gem and finish. Very hard but looks awesome.

Marble Playground Xelna : I wasn't expecting this path to get sub at all. The path is ''easy'' to perform compared to the previous one, but kind of unimpressive to watch. Regislian posted a TAS path for now that could give you a I wasn't going for WR at first, but my first finish on my most recent grind session was 7.

I kept grinding and got 7. The gyrocopter flight can probably be improved by 0. Would be cool if someone got 5 seconds. Half-Pipe Xedron : Old path but found a couple tweaks for the portion before collecting the time travel, involving not moving and then natural bouncing to lower height. This makes the ending a bit harder but at the same time allows for some crazy super speed shenanigans to happen, since they activate according to the last surface touched it almost always launches the opposite way that the marble is moving.

Here, it really looks cool and has always been one of the fun things about this level. Gauntlet Nature Freak : The oldest run in the rampage, from all the way back in September The time of 8. This is very well optimized, with one of the tightest edge hits in the game, and I'm glad I got it done early because it was super annoying to perfect. Moto-Marblecross BlastedMarble : This is a late submission, over a month after the initial deadline.

The run shown is actually hPerks' path. I found it by envisioning an overhead map of the level and drawing a path outline. I knew what exact Time Travel he got first in his new path even before that time. The initial world record I got was 1. Later still, I played the level more to try to achieve a 1. To get a time that low, you can't just jump on the slope of the pad like you normally would. You actually have to jump at the exact edge of the start pad.

It is a similar case to Mine Field. In both levels, the start pad is raised slightly, allowing the start to be possible in specific levels like these. It is the hardest part of the entire path, without a doubt. The rest of it is fairly easy, but you may mess up at certain parts; And if you aren't fast enough, time will restart, but there were times where I had more than 0.

There were also some changes made to the path between the 1. Examples include going from sliding on the side of the brick fence to wall-hitting on the green mountain before grabbing gem 1 and not jumping on the mini mountain before gem 6 like everyone else who discovered the path evidently did.

The funny thing is, I wasn't the first to discover the path independently, but that doesn't really matter now. It is a great path.

Nifty one, too, as hPerks himself suggested. I wouldn't have figured it out sooner besides the first Time Travel. This run as a whole is not that bad until you start trying to optimize, and everything requires good timing and good aim, so really not fun. After that is a stressful super speed right to the finish that is easy to mess up, and ended up with Oh well, whatever.

The second traplaunch was basically perfect, the final part of the run as well. I was lucky to hit that time with under 10 hours of gameplay. Shoutouts to Storminorman who will eventually get this WR. Tornado Alley Nature Freak : This took many hours to get a 2. Upward Spiral Cobalt : This one was incredibly tough to pull off.



No comments:

Post a Comment

Hd wallpapers for pc 1920x1080 download

Looking for: Hd wallpapers for pc 1920x1080 download  Click here to DOWNLOAD     ❿   Hd wallpapers for pc 1920x1080 download   Horton...